In my spare time, I buff my graphics programming skills by creating shaders and playing with the scriptable rendering pipeline in Unity. I document what I’ve learned on my shader tutorial blog.
Kytana Le created the model & texture for the iconic dog.



Foggy Window Shader
Mouse interaction writes to a texture which encodes location and time of click, which is then read by shader to control intensity of Gaussian blur and reduce intensity with time.
Links: Code





Cat Eye Shader
An effect created with several different objects, each with unique shaders, including one utilizing a signed distance field to change the shape of the pupil.
Links: iris code, pupil code

